Panzers Marsch!

East of Kielce, Poland, August 16, 1944: Proffitting from the collapse of
Army Group Center, armored spearheads from the 3rd Gurads Army penetrated 
deep into German lines and captured a town commanding two bridges which were 
the key to the German lines of communication. A kampfgruppe from the 3rd Panzer 
Division launched a counterattack to retake the village. The plan formulated by 
Zobel, the kampfgruppe commander, involved one company of tanks making a feint 
to the west while the main attack, detailed to a second tank company and mounted 
infantry, was to come from the south.

Game length: 6.5 turns

For the Germans to win they must capture 9 building hexes
For the Russians to win they must prevent the Germans from taking the village

Germans: squads, HMG, MMG's, LMG's, PSK's, AFV's
Russians: HMG, LMG, mtr, ATR, AT Gun, AFV's

boards: #1, #5

Aftermath: The Panthers, using their cannon and machineguns, cleared out the area 
south of the village, in the process destroying several anti-tank guns and two 
tanks. The infantry then entered the village and seized the bridges without encountering major opposition. Several Russian units, including tanks, fled to the northeast. The village was secured with little hindrance from the Russians who for the most part, 
realizing their numerical inferiority, abandoned their positions. The second bridge to 
the northeast of the village was rapidly controlled by the Germans.

Source: Scenario ASL TT3, Tournoi IDRAC '92, designed by Jean-Luc Bechennec '92
